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Intro to Cause & Effect
Look & Listen
Animated Toys II
Wheel of Sounds
Cause & Effect Factory
Cause & Effect Amusement Park
Scan & Paint
Pick & Choose
Cause & Effect Cinema
Cinema II - Life Skills
Learning Two Switch Step Scanning
Match It
Virtual Motor Skills
Categories for Language Development
Match Maker plus Quiz Creator
Turn Taking (New)
Switch Accessible Boombox
In Sequence - Daily Living Skills
In Sequence - Illustrated Stories
Story Builder
Listen & Respond
Paddle Pong
Desktop Maker


Wheel of Sounds
Item #219

Minimum Cognitive Age Level:
9 Months


Price:

$39 - CD
(Can be installed on one computer at a time)


$29 - Download
(Can be installed on one computer at a time)


$99 - Classroom License CD
(Can be installed on an unlimited number of computers as long as they are in the same physical classroom)


Download Store - Free Trials and Purchases

The student selects a picture by activating the spinner with a switch, mouse or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Over 90 pictures come with the program. You can also add your own pictures.
Program Description
WHEEL OF SOUNDS is a switch-activated game that plays an object's sound when the object is selected by the spinner. The spinner is activated by either step scanning, timed scanning, a single switch press, a mouse or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives you the capability of setting the field of pictures to display 2, 3 or 4 pictures at a time, creating customized games by selecting only certain pictures to include in a game, and optionally adding your own pictures and sounds. Included with the program are separate games for pictures of various objects, a game for letters, a game for colors and a game for numbers. Auditory scanning is built into the program.

Wheel of Sounds can optionally be used as a matching activity. When "Matching" is turned on, One of the pictures in the field of pictures is copied to the center of the spinner. The student must now select the picture that matches the one in the center of the spinner. If the picture chosen does not match, a voice will tell the student that the picture doesn't match and the sound associated with the picture is not played. If the picture matches, the computer will say "very good" and then it will play the sound associated with the picture. Statistics on the percentages of correct and incorrect matches are optionally saved to monitor the student's progress.
Skills Introduced System Requirements
Cause & Effect
Scanning
Sound Recognition
Matching
Letter, Number and Color Recognition
Windows Versions: Windows Windows 10/8/7/Vista/XP
50 meg hard disk space